Note: This site is for reviewing legacy plan of work data from 2007-2011. If you are looking for the current plan of work interface, visit pow.nmsu.edu.

Educational Media and Communications Support

Impact Reports | Plan Details

Plan Goals

To develop educational media in support of state specialists' educational and outreach goals. Media may include video, multimedia programs, games and print materials.

Owner
Jeanne Gleason

Impact Reports

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Multimedia Production: Math Snacks

Funded by the National Science Foundation, this project focuses on developing educational media to aid students in understanding core mathematics concepts that researchers have found are misunderstood as students reach middle school. Projects members are also developing instructional tools to assist teachers in using these media.

Designed by mathematics educators, mathematicians, learning specialists and game developers, the media in this proposed project are organized around math concepts that are often misunderstood. The Math Snacks modules are meant to be easy to access and use, focused on one concept at a time. They provide rich nourishment for the middle school curriculum. The project focuses on math concepts, that for some reason, students have found hard to master using a traditional text-based mathematics curriculum. Funny scenarios, comical characters, and memorable vocabulary are used to help students see mathematics as entertaining as well as understandable.

This project includes a website with videos, learning guides and instructor guides; iPad, iTouch, iPhone (Pearl Diver Game, Monster School Bus and Ratey the Math Cat) apps on iTunes Store (mobile apps); Facebook and Twitter marketing and promotion; conference presentations at International Society for Technology Education (ISTE). The animated short videos will be distributed from the Math Snacks website.

Researchers have completed one more game (Monster School Bus) and animation (Ratey the Math Cat) adding to the existing game and four animations. Development of Number Dungeon, Gopher Game and Potion Maker, three other learning modules, is in progress.
(Progress towards the long-term objectives.)
Permalink - Posted February 15, 2012, 8:46 pm
Research and Multimedia Production: Exergames Unlocked

Grant title: Preventing Obesity for At-Risk Audiences through Exergames: Relationships between Food, Activity, Self-Esteem and Family Involvement

The purpose of this project is to better understand the impacts of exergames (games that promote movement and physical activity) on obesity prevention, including physical, psychosocial and familial effects, through valid, documented, replicable research. This project is funded by USDA’s NRI grant program.

Currently, researchers are performing and collecting data from research studies on caloric expenditure related to exergame play, adding more content to the online resource tool, exergamesunlocked.com, and have been disseminating materials through national conference venues, social media networks and local and national media. Researchers are also developing an online game on consumption and energy expenditure. Researchers wrote four articles and book chapters for inclusion in scholarly, peer-reviewed publications in 2011. They are currently working on a book for mass market appeal that would help audiences better understand the benefits of exergames and implement these active games into their programs or lives.

The video unit is producing a series of videos that show how exergames are being used in various settings, including schools and after-school programs throughout the country. The goal is to share ways to get children involved in exercise and reduce obesity. These videos are on the Exergames Unlocked website and are routinely presented at conferences and meetings (www.exergamesunlocked.org).
(Progress towards the medium-term objectives.)
Permalink - Posted February 15, 2012, 8:46 pm
Outreach: Presentations

Media Productions faculty and research staff regularly present and disseminate research findings and media development at professional international conferences and meetings. Drs. Barbara Chamberlin and Jeanne Gleason are often asked to lead the keynote address at many of these meetings for their peer professional organizations. They also encourage Media Productions research staff to present at these venues. Presentations include:

Chamberlin, B.A. & Gleason, J.B., Garza, M., Gallagher, R.R., USDA NRI Obestity Prevention Annual PI Meeting, Online Forum "Preventing Obesity for At-Risk Audiences through Exergames: Relationships between Food, Activity, Self-Esteem and Family Involvement". (November 15, 2011).

Trespalacios, J., Gallagher, R.R., Garza, M., National Council of Teachers of Mathematics. Albuquerque, New Mexico. “Using Games to Support Mathematics Learning”. (November 4, 2011).

Gleason, J.B., USDA AFRI Project Meeting, Columbus, Ohio, “Using interactive modules in food safety education”. (October, 2011).

Gleason, J.B., China National Ministry of Agriculture, Chinese Agricultural Broadcasting and Teaching System, Nanjing, China, “Competency Based Training and Education”. (September 17-21, 2011).

Gleason, J.B., Youth 4 Life eXtension Conference, Auburn, Georgia, “Reaching Today’s Youth With Games”. (August, 2011).

Gleason, J.B., Iraqi Agricultural Training program, Las Cruces, New Mexico,
“Communications techniques to enhance higher education”. (July 25-29, 2011).

Chamberlin, B.A., Dust or Magic Design Institute App Camp, Asilomar, California. “Product Showcase”. (May, 2011).
(Progress towards the short-term objectives.)
Permalink - Posted February 15, 2012, 8:45 pm
Research: Learning Games Lab

Researchers conducted three, two-week, summer research sessions with approximately 41 youth, and 6 shorter sessions throughout fall 2011 with approximately 12 youth. Research participants provided game developers qualitative feedback on developed materials, and giving youth the opportunity to build communications skills and development skills in gaming, programming and software.
(Progress towards the short-term objectives.)
Permalink - Posted February 7, 2012, 6:03 pm
Multimedia Development: Pathogen Inactivation in Fresh Produce by Incorporation of Sanitizers into Existing Operations within the Produce-Chain

In partnership with Ohio State University, this project is designed to develop cost-effective safety measures by incorporation of sanitization practices and sensors into pre-existing steps in the produce handling, processing, packaging and distribution chain. Also, project members want to increase the number of undergraduate and graduate students who are trained in fresh produce safety and sanitization practices for safety assurance. Development of intervention media will begin in Fall 2012.
This project is funded by USDA’s NIFSI grant program.
(Progress towards the medium-term objectives.)
Permalink - Posted February 7, 2012, 5:38 pm
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